Poster 2: Industry and competitive strategy
Module 2: Industry and competitive strategy
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BM22 Strategic Management · Module 2

Industry and competitive strategy

Erasmus RSM

Industry and rivalry

Industry = firms with in essence the same product/service; all competitors, not all rivals. Never write "competition" for rivalry. The analysis is about the industry, not about one firm.

Five Forces

ForceStrong with
Threat of entrylow barriers: no scale/experience, low switching costs, little capital needed, open access to distribution
Threat of substitutesfrom outside the industry; good price/performance; low switching costs
Buyer powerconcentrated, low switching costs, backward integration, price sensitive
Supplier powerfew suppliers, high switching costs, differentiated, forward integration
Rivalryequal players, little differentiation, low growth, high fixed costs, high exit barriers

Forces are mutually independent. High entry barriers are good for the players in the industry.

Six steps

1 Define the industry (vertical, product, geography) - 2 players - 3 factors and strength - 4 attractiveness - 5 changes - 6 position (exploit, neutralise, influence). Steps 5 and 6 weigh most.

Industry life cycle

Development - growth (rivalry low) - shake-out - maturity (barriers higher, buyer power higher, experience curve) - decline (high exit barriers: extreme rivalry).

Strategic groups and segments

Strategic group = similar strategy (scope, resource commitment); mobility barriers between groups. Segment = customers with the same needs.

Generic strategies (Porter)

  • Cost leadership: systematically lowest costs with sufficient quality. Four drivers: input costs, economies of scale, experience curve, product/process design. Not necessarily lowest price, not a price fighter.
  • Differentiation: price premium through product features, customer relationship, complements.
  • Focus: cost focus or differentiation focus; distinct needs, distinct value chains, viable economics.
  • Protects against the forces relative to the average player.

Ecosystems

Complementors, coopetition, ecosystem leader, network effects, non-generic unique complementarities.

Business model

Value creation, value configuration, value capture (Teece); not a synonym for strategy. Canvas, 9 blocks: customer segments, value proposition, channels, customer relationships, revenue streams, key resources, key activities, key partners, cost structure. Elements logically consistent. Patterns: razor and blade, freemium, peer-to-peer, multi-sided platform.

Exam tip

Per question: term - definition - fact from the case - conclusion (stronger/weaker, advice, judgement).

Key terms (never translate)

industrycompetitorsrivalryFive Forcesindustry analysisthreat of entrybarriers to entrythreat of substitutesprice/performance ratiobuyer powersupplier powerswitching costsbackward integrationforward integrationexit barrierseconomies of scaleexperience curveindustry life cycleshake-outmaturitystrategic groupmobility barriersmarket segmentgeneric strategiescost leadershipcost leaderinput costsproduct/process designdifferentiationprice premiumfocusbusiness ecosystemcomplementorscoopetitionecosystem leadernetwork effectsbusiness modelBusiness Model Canvasrazor and bladefreemiummulti-sided platform

Everything